| S.O.S Secrets of Sherlock 5
Fifteen Minute Programs
Grade(s): 3 - 4
Curriculum: Multidisciplinary
The programs revolve around the star of the show, and adventuresome beagle named
Sherlock. Sherlock's funny adventures serve as the starting point of a variety of
problem-solving activities. Students will use math, science, reading and writing skills to
solve Sherlock's adventure/problems.
Teacher Guide: Includes detailed instruebons for each project blackline masters and
lists of resources
Programs
Travel Tracks (14:38)
Sherlock is on a world tour, and his owner, Mandy, caril locate him. She calls on the
S.O.S. trackers to help her. Students will complete a series of logic problems to find
Sherlock.
Food is my Life (14:30)
When Sherlock writes a book about his favorite subject Ws anything but a best seller.
Sherlock asks the S.O.S. Trackers to find out what kind of book will be successful, based
on their research.
On the Right Track (14:30)
After an adventure with Harriet Tubman on the Underground Railroad, Sherlock asks the
S.O.S Trackers to create a gameboard that will teach others how 19th-century slaves in the
U.S. South escaped to the North.
Grinny's Danger (14:33)
Sherlock befriends a peregrine falcon and learns about endangered plants and animals. He
asks the S.O.S. trackers to create a safe environment for his now friends.
Mighty Bikes (14:38)
Misled by a TV ad about dog biscuits, Sherlock asks the S.O.S. Trackers to find out how
commercials work so that others won't be fooled.
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